first load takes a few seconds — not stuck, just fetching imagery
Cosmos ⇄ Earth8,26,48:480
tap the globe → real coordinate
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ECEF (WGS-84, metres) = the game frame
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drag to orbit · pinch/scroll to zoom · pins are real cities at true
lat/long
tracking craft (live)
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ground control → this craft
Tap a green craft to track it. Turn GOTO on, then tap the Earth to
send a waypoint.
tap the globe to fill ↓
🛰 UAV / U-space — flight planning
Plan on the ground (like a real GCS), then fly. Turns your route into
a standards-aligned plan (EASA 2021/664 · ASTM F3548-21) + files to a
mock USS. Visualises airspace, NOT a clearance. AIOS is not an
accredited USS.
route 0 pins
📋 paste NOTAM / PIB → advisory
Paste one NOTAM or a whole PIB (many NOTAMs) from an official briefing
(file2fly). Each → a time-bounded advisory. AIOS never contacts their
servers. Advisory, not an official NOTAM.
craft registry (owner)
Same transform, real planet. This is a WGS-84 Earth (CesiumJS).
Every pin is placed by lat/long → ECEF (Cartesian3) → game X/Y/Z;
a tap runs it backwards. Cesium's Cartesian3 is
ECEF — the exact frame cosmos-infinite targets in — so binding the game
to this is one fixed transform, and from there the reticle/Core-compass
read real coordinates and can drive real GPS/RC craft.
✈ Fly low → pick a skyline (New York, Hong Kong,
Dubai…) with 🏙 3D city on to fly
between real buildings (Google Photorealistic 3D Tiles).
Tap a green craft to track it live; with that craft's
token the page is a ground-control station — GOTO on, tap the
Earth to send a real waypoint. Mint per-craft tokens under
🔑 craft registry.